IRACING
I - Institution - Institution is the company who produced the film, for example the production company who produced "The Grudge" is a company called Fellah Pictures.
R - Representation - Representation is how the film represents certain people, for example in horrors the "pretty blonde" girls always seems to be the victim.
A - Audience - Audience is what kind of audience do we look at when we are making our horror (15-25)
C - Construction - Construction is made up of camera angles, shots, and the props/equipment used to make the film.
I - Ideology - Ideology is the kind of message the film is trying to give to the audience.
N - Narrative - This is how the story in the film is told.
G - Genre - Genre is the type of film you are making, for example, "The Grudge" is a horror, "The Inbetweeners Movie" is comedy and the film "Taken" is action.
R - Representation - Representation is how the film represents certain people, for example in horrors the "pretty blonde" girls always seems to be the victim.
A - Audience - Audience is what kind of audience do we look at when we are making our horror (15-25)
C - Construction - Construction is made up of camera angles, shots, and the props/equipment used to make the film.
I - Ideology - Ideology is the kind of message the film is trying to give to the audience.
N - Narrative - This is how the story in the film is told.
G - Genre - Genre is the type of film you are making, for example, "The Grudge" is a horror, "The Inbetweeners Movie" is comedy and the film "Taken" is action.
Story-Boarding
Story-boarding is very important before filming. If filming something such as an opening title sequence (OTS) or something along the lines of a preliminary task, then it is absolutely necessary that you make some sort of storyboard before setting out to film as you know exactly what you are going to do before hand, you will understand what kind of camera angles/shots/movements you need to use for specific scenes, and what kind of sound effects you want to use. Storyboards also help you come up with a better idea, as you are not rushing on the spot to come up with an idea and will just make your film/OTS look noticeably better. |
Principles Of Continuity
Continuity is really important when filming, continuity errors has been found in even the best of films, such as Scream, in a scene when the victim (Casey) is on the phone to the killer, items disappear from the kitchen side when the camera angle changes. This is because the scene would of been acted out a few times in different angles and shots, so between that time people on the set accidentally move props or things in the background causing continuity errors within the film. Continuity errors doesn't have to be props moving or disappearing, it can be other errors such as someone reaching for an object with their right hand and somehow ending up with it in their left hand without even moving.
The 180º Rule
The 180º rule is a guideline used for a conversation between two characters, if the rule is broken the scenes do not match up, and makes the audience feel disorientated.
Camera Angles
Birds eye view - A birds eye view displays the scene from directly overhead, almost as if it is being filmed from a helicopter. For example a birds eye view of a character in a street, the audience would only be able to see the top of their head. This shot is often used to show the audience what kind of situation the character(s) are in. For example, to show whether a character is isolated and has no sign of help.
High angle - The high angle view is a view between birds eye and neutral, the camera is looking down at the action. For example a characters point of view looking down at something on the floor. This view is commonly used to show dominance over whatever is below, to make the audience feel godlike.
Neutral view - A neutral view is a view that is straight, it is not at any angle. For example from a characters point of view looking straight on not tilting up or down. This view can be used to show a neutral power between two people.
Low angle view - A low angle view is a view between neutral and worm's eye view, the camera is looking up at an object or character. For example from an animal’s point of view looking up to its owner. This shot is often used to make the audience feel as if they are vulnerable and whatever is above is bigger and more powerful. This shot can also be used to make smaller actors seem taller, for example actors such as Tom Cruise usually get filmed from a low angle so he doesn't look as small.
Worm's eye view - This angle is the complete opposite from a bird’s eye view, it is a view from an object/character below on the ground, lower than a low angle view. This angle can be used to make a building or a character to look really big and tall. For example a killer in a horror film would want to seem big and mighty, so could be filmed from almost a worms point of view.
Camera Shots
Extreme close up - This shot is used to show a single detail, usually beyond what the human eye is able to see. For example if a shot was to just show an eye of a character, this would be considered an extreme close up.
Close up - This shot shows very little background, if so usually blurred. This shot is usually used to show an object or a characters facial expression. For example, if a killer was to pull out a knife, you may decide to show a close up of the weapon to show its significance.
Mid shot - This kind of shot is often half of whatever object the camera is focusing on. For example if the camera was focusing on a character a mid-shot would show the character from the waist up or vice versa. This shot is commonly used to show a conversation or a character legs walking.
Long shot - A long shot shows the full object from head to toe. For example if the camera was focusing on a building, a long shot would show the building from the very top, to the very bottom. This shot is often used to show a characters appearance, to give the audience and idea of what kind of role the character is going to have in the film.
Extreme long shot - An extreme long shot is an establishing shot, to help set the scene. This shot is used to help give the audience a general impression rather than specific detail. For example, a shot showing a town/city from a distance would be considered an extreme long shot.
Camera Movements
Camera movements help implement excitement to films, trailers etc. They are extremely important and essential for filming. However, over use camera shots and it can begin to annoy the audience and distract them, so it's best if you don't use camera shots that are unnecessary.
Pan - A pan movement is where the camera itself doesn't move, it is in a fixed position, for example on a tripod, and the camera is turned from either left to right or right to left. Panning is often used to capture a moving object, such as; a moving car or a character walking/running. A slow pan allows the audience to observe what is being shown on the screen, whereas a fast pan creates a blur which is commonly used to show something is moving at great speed. |
Dolly - A dolly movement is where the camera is almost on a track, or on a wheeled platform. The camera moves along with he tripod or whatever it is attached to. Moving the camera forward is called a dolly in, moving the camera backwards is called a dolly out. This camera movement is often used to chase and object, such as a character running through a forest. |
Horror Clichés
Horror cliches are aspects that are typically found in the majority of horror films. Cliches such as the dumb, pretty, blonde dying first and the virgin good character survives and is usually the hero. Horror cliches have became almost a tradition for horror films now, everyone uses them. When a horror sticks to cliches it would be convensional, straying from these cliches are unconventional.
Completed Tasks
- First filming (The Exchange)
- Editing
- Filming
- Woman In Black
- Key Features of an opening title sequence
- Our first filming
- Filming
- Editing
- Acting
- Go Animate clip
- Research Clip IRACING
- Actor
- Editor
- Actor
- Editor